Friday, May 10, 2013
Wednesday, May 8, 2013
Tuesday, May 7, 2013
Monday, May 6, 2013
Sunday, May 5, 2013
Friday, May 3, 2013
Thursday, April 18, 2013
Wednesday, April 10, 2013
Dare to be digital 2013 pitch
This animation is an application which me and my team "Lunavark Studio" worked on for the past few weeks.
I was in charge of the environments and backgrounds, And also collaborated on some of the art with:
Daniel Robinson : http://sleepingdust.blogspot.co.uk/
Who also did all the creature design and animation
Elbert Lim : http://epiclone.blogspot.co.uk/
Who is the big boss
Last but not least Jordan O'Hare who is our programing warrior and Dominic Beresford-Webb who is the Gameplay/mechanics/organization/ Guru
Mock Up Gameplay screenshot
Wednesday, March 20, 2013
Thursday, March 14, 2013
Tuesday, March 5, 2013
Tuesday, February 26, 2013
Sunday, February 17, 2013
Friday, February 8, 2013
Sunday, February 3, 2013
Sunday, January 27, 2013
Thursday, January 24, 2013
Sunday, January 20, 2013
Paintjob
Trying out some unusual color schemes and patterns. But the actuall design of the car is too similar to my previous one, So I am not going to take it further.
Friday, January 18, 2013
Sunday, January 13, 2013
Pilot Concepts
Some initinal ideas for my first character. I wanted him to be the pilot of the car from my last post. Therefore I kept the design language and color scheme similar. Below are also some concepts for other possible characters.
When creating this character I used the same process as I did with the car.
1.Thumbnail
2. Lineart over thumbnail
3.Block out colors
4. Render
5. Render again
6. Render details
7. Add texture
Oxygen mask |
1.Thumbnail
2. Lineart over thumbnail
3.Block out colors
4. Render
5. Render again
6. Render details
7. Add texture
Monday, January 7, 2013
First car
This is the very first proper vehicle design for Project Overlander. Inspired by those early mobiles which were powered by really big engines, Like the one bellow the "Beast of Turin", Which ran on an airship engine.
When I started designing, I had a few things in mind. A big offroad car which is loosely based on a medieval french knight. The design process is purely based of trial and error, seeing what works and what doesent while keeping my initial theme in mind, and this is the result.
and it sounds something like this
When I started designing, I had a few things in mind. A big offroad car which is loosely based on a medieval french knight. The design process is purely based of trial and error, seeing what works and what doesent while keeping my initial theme in mind, and this is the result.
and it sounds something like this
Wednesday, January 2, 2013
Christmas 2012 sketches
This is a selection from my sketchbook from christmass break. its mostly figure studies and some vehicle ideas for my project.
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